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	<title>Comments on: New Component: 2D Fisheye (v0.2?)</title>
	<atom:link href="http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/</link>
	<description>simple plans for world domination</description>
	<lastBuildDate>Fri, 04 Dec 2009 11:48:43 -0800</lastBuildDate>
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		<title>By: Robert Stehwien</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-59203</link>
		<dc:creator>Robert Stehwien</dc:creator>
		<pubDate>Thu, 25 Oct 2007 15:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-59203</guid>
		<description>&lt;p&gt;While using the LayoutAnimator.as, I found a condition where (using the default tolerances) that the timer was never stopped.  m.tx  += _animationSpeed*(target.x - m.tx) always resulted in the same value.  I upped the scale and translate tolerance to .25 and the timer would stop.&lt;/p&gt;

&lt;p&gt;Here are the values in question:  m.tx = 200.25, target.x = 200.399999, animationSpeed = .25, TRANSLATE_TOLERANCE = 0.01.  After the adjustment m.tx = 200.2875 but on the next loop back the m.tx was 200.25 again.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>While using the LayoutAnimator.as, I found a condition where (using the default tolerances) that the timer was never stopped.  m.tx  += _animationSpeed*(target.x &#8211; m.tx) always resulted in the same value.  I upped the scale and translate tolerance to .25 and the timer would stop.</p>
<p>Here are the values in question:  m.tx = 200.25, target.x = 200.399999, animationSpeed = .25, TRANSLATE_TOLERANCE = 0.01.  After the adjustment m.tx = 200.2875 but on the next loop back the m.tx was 200.25 again.</p>
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		<title>By: David</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-33100</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 25 Jul 2007 22:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-33100</guid>
		<description>&lt;p&gt;Really nice. Ive found that it is most flexible when using regular MXML:s as tiles. What I miss though is an easier way to manage the tiles e.g. using it as a datagrid, making it possible to replace single items or rows.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Really nice. Ive found that it is most flexible when using regular MXML:s as tiles. What I miss though is an easier way to manage the tiles e.g. using it as a datagrid, making it possible to replace single items or rows.</p>
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		<title>By: Anthony Persaud</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-19592</link>
		<dc:creator>Anthony Persaud</dc:creator>
		<pubDate>Wed, 09 May 2007 22:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-19592</guid>
		<description>&lt;p&gt;I was wondering if there was a version of your Bitmap Tile component that would work with Embedded images? I would like to use your fisheye components (but without externally loading assets). (I&#039;ve been trying to do it but got been failing).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I was wondering if there was a version of your Bitmap Tile component that would work with Embedded images? I would like to use your fisheye components (but without externally loading assets). (I&#8217;ve been trying to do it but got been failing).</p>
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		<title>By: Jorge</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-13024</link>
		<dc:creator>Jorge</dc:creator>
		<pubDate>Thu, 08 Mar 2007 17:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-13024</guid>
		<description>&lt;p&gt;Hey, I am new to Flex and I am working on my first app, for which I would love to incorporate the Fisheye sample you have here on your site... I am trying to use it as a menu [like a mac] but I would like to have buttons, instead of images... How would I go about that? do you have any examples that could point me in the right direction?&lt;/p&gt;

&lt;p&gt;Thank you in advanced.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey, I am new to Flex and I am working on my first app, for which I would love to incorporate the Fisheye sample you have here on your site&#8230; I am trying to use it as a menu [like a mac] but I would like to have buttons, instead of images&#8230; How would I go about that? do you have any examples that could point me in the right direction?</p>
<p>Thank you in advanced.</p>
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		<title>By: R4</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-2563</link>
		<dc:creator>R4</dc:creator>
		<pubDate>Tue, 26 Sep 2006 18:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-2563</guid>
		<description>&lt;p&gt;I really like this component. But when I want to view the source, I get an &quot;Action Controller: Routing Error&quot; message ...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I really like this component. But when I want to view the source, I get an &#8220;Action Controller: Routing Error&#8221; message &#8230;</p>
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		<title>By: John Shuell</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-228</link>
		<dc:creator>John Shuell</dc:creator>
		<pubDate>Wed, 17 May 2006 18:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-228</guid>
		<description>&lt;p&gt;Im having a bit of trouble viewing the source of the 2D version.  I downloaded it and it seems just like the 1D version and has improper imports throwing compiler errors (flash.util is now flash.utils).  Also when trying to view the source via the view source context menu I get the same errors and the outline pane does not show anything.  This is using the Flash 9 Beta 3 player.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Im having a bit of trouble viewing the source of the 2D version.  I downloaded it and it seems just like the 1D version and has improper imports throwing compiler errors (flash.util is now flash.utils).  Also when trying to view the source via the view source context menu I get the same errors and the outline pane does not show anything.  This is using the Flash 9 Beta 3 player.</p>
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		<title>By: Ely Greenfield</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-127</link>
		<dc:creator>Ely Greenfield</dc:creator>
		<pubDate>Mon, 01 May 2006 17:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-127</guid>
		<description>&lt;p&gt;Hi Mike.  It was the comments thread on the last version that gave me the idea. So, Thanks for the idea ;)
Re: being able to provide a factory to a NavBar component...That&#039;s a good suggestion. Please submit it as a feature request, maybe we can slip it into a future release.
Ely.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi Mike.  It was the comments thread on the last version that gave me the idea. So, Thanks for the idea ;)<br />
Re: being able to provide a factory to a NavBar component&#8230;That&#8217;s a good suggestion. Please submit it as a feature request, maybe we can slip it into a future release.<br />
Ely.</p>
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		<title>By: Michael Schmalle</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-126</link>
		<dc:creator>Michael Schmalle</dc:creator>
		<pubDate>Mon, 01 May 2006 17:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-126</guid>
		<description>&lt;p&gt;HAHA,&lt;/p&gt;

&lt;p&gt;On your last post(Fisheye) I mentioned something like this. Well, you know, your good man.&lt;/p&gt;

&lt;p&gt;I have been focusing more on the Framework side of the UI, I can&#039;t wait till I get to start messing around with animation components.&lt;/p&gt;

&lt;p&gt;You should see what I have comming out that has to deal with DND. (remember my TaskPane/TaskList)&lt;/p&gt;

&lt;p&gt;Have you ever used Adobe Premeire or AfterEffects? I have created the exact same Workspace functionality using workspaces dnd panes/tabs in divided boxes.&lt;/p&gt;

&lt;p&gt;Ironically, I did this to make the judges laugh for the derby. Skinned it the same to :)&lt;/p&gt;

&lt;p&gt;You can save and load workspaces ect. Tabs have close, drag and tab buttons.&lt;/p&gt;

&lt;p&gt;I still don&#039;t understand why Adobe uses factories when creating things like a popup for the combobox but they don&#039;t use a factory when making tab buttons for a tabbar. Don&#039;t you think the tab button should be instantiated using a factory and an interface?&lt;/p&gt;

&lt;p&gt;oh well.. off to the yellow brick road&lt;/p&gt;

&lt;p&gt;There are two kinds of components, the fun ones like these and the taskmasters... hehe Fun ones are fun to make ;-)&lt;/p&gt;

&lt;p&gt;Peace, Mike&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>HAHA,</p>
<p>On your last post(Fisheye) I mentioned something like this. Well, you know, your good man.</p>
<p>I have been focusing more on the Framework side of the UI, I can&#8217;t wait till I get to start messing around with animation components.</p>
<p>You should see what I have comming out that has to deal with DND. (remember my TaskPane/TaskList)</p>
<p>Have you ever used Adobe Premeire or AfterEffects? I have created the exact same Workspace functionality using workspaces dnd panes/tabs in divided boxes.</p>
<p>Ironically, I did this to make the judges laugh for the derby. Skinned it the same to :)</p>
<p>You can save and load workspaces ect. Tabs have close, drag and tab buttons.</p>
<p>I still don&#8217;t understand why Adobe uses factories when creating things like a popup for the combobox but they don&#8217;t use a factory when making tab buttons for a tabbar. Don&#8217;t you think the tab button should be instantiated using a factory and an interface?</p>
<p>oh well.. off to the yellow brick road</p>
<p>There are two kinds of components, the fun ones like these and the taskmasters&#8230; hehe Fun ones are fun to make ;-)</p>
<p>Peace, Mike</p>
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		<title>By: Tom</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-125</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 01 May 2006 17:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-125</guid>
		<description>&lt;p&gt;Friggin awesome!&lt;/p&gt;

&lt;p&gt;Keep em coming.&lt;/p&gt;

&lt;p&gt;We really need an open-source repository of these components that we could all reference.  I know Adobe is supposed to be sponsoring a project like this, the sooner the better.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Friggin awesome!</p>
<p>Keep em coming.</p>
<p>We really need an open-source repository of these components that we could all reference.  I know Adobe is supposed to be sponsoring a project like this, the sooner the better.</p>
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		<title>By: Ely Greenfield</title>
		<link>http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/comment-page-1/#comment-102</link>
		<dc:creator>Ely Greenfield</dc:creator>
		<pubDate>Wed, 26 Apr 2006 14:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietlyscheming.com/blog/2006/04/25/new-component-2d-fisheye-v02/#comment-102</guid>
		<description>&lt;p&gt;Hi nz.  You can put whatever you want in the item renderer, just like you can with List, DataGrid, etc.  In fact, if you take a look at the code, you&#039;ll notice that when you switch the items over to &#039;test squares&#039;, it&#039;s using an HBox with a backgroundcolor set as its item renderer.&lt;/p&gt;

&lt;p&gt;one catch:  Flash Player doesn&#039;t scale device fonts well, so If you&#039;ve got the zoomMode set to scale and you&#039;re using components with text in them, you might get unattractive results unless you use an embedded font.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi nz.  You can put whatever you want in the item renderer, just like you can with List, DataGrid, etc.  In fact, if you take a look at the code, you&#8217;ll notice that when you switch the items over to &#8216;test squares&#8217;, it&#8217;s using an HBox with a backgroundcolor set as its item renderer.</p>
<p>one catch:  Flash Player doesn&#8217;t scale device fonts well, so If you&#8217;ve got the zoomMode set to scale and you&#8217;re using components with text in them, you might get unattractive results unless you use an embedded font.</p>
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